675 lines
14 KiB
Markdown
675 lines
14 KiB
Markdown
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---
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name: golang-patterns
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description: Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications.
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origin: ECC
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---
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# Go Development Patterns
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Idiomatic Go patterns and best practices for building robust, efficient, and maintainable applications.
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## When to Activate
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- Writing new Go code
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- Reviewing Go code
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- Refactoring existing Go code
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- Designing Go packages/modules
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## Core Principles
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### 1. Simplicity and Clarity
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Go favors simplicity over cleverness. Code should be obvious and easy to read.
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```go
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// Good: Clear and direct
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func GetUser(id string) (*User, error) {
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user, err := db.FindUser(id)
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if err != nil {
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return nil, fmt.Errorf("get user %s: %w", id, err)
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}
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return user, nil
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}
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// Bad: Overly clever
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func GetUser(id string) (*User, error) {
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return func() (*User, error) {
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if u, e := db.FindUser(id); e == nil {
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return u, nil
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} else {
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return nil, e
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}
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}()
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}
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```
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### 2. Make the Zero Value Useful
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Design types so their zero value is immediately usable without initialization.
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```go
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// Good: Zero value is useful
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type Counter struct {
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mu sync.Mutex
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count int // zero value is 0, ready to use
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}
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func (c *Counter) Inc() {
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c.mu.Lock()
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c.count++
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c.mu.Unlock()
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}
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// Good: bytes.Buffer works with zero value
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var buf bytes.Buffer
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buf.WriteString("hello")
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// Bad: Requires initialization
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type BadCounter struct {
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counts map[string]int // nil map will panic
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}
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```
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### 3. Accept Interfaces, Return Structs
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Functions should accept interface parameters and return concrete types.
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```go
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// Good: Accepts interface, returns concrete type
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func ProcessData(r io.Reader) (*Result, error) {
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data, err := io.ReadAll(r)
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if err != nil {
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return nil, err
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}
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return &Result{Data: data}, nil
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}
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// Bad: Returns interface (hides implementation details unnecessarily)
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func ProcessData(r io.Reader) (io.Reader, error) {
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// ...
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}
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```
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## Error Handling Patterns
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### Error Wrapping with Context
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```go
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// Good: Wrap errors with context
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func LoadConfig(path string) (*Config, error) {
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data, err := os.ReadFile(path)
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if err != nil {
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return nil, fmt.Errorf("load config %s: %w", path, err)
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}
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var cfg Config
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if err := json.Unmarshal(data, &cfg); err != nil {
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return nil, fmt.Errorf("parse config %s: %w", path, err)
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}
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return &cfg, nil
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}
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```
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### Custom Error Types
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```go
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// Define domain-specific errors
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type ValidationError struct {
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Field string
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Message string
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}
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func (e *ValidationError) Error() string {
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return fmt.Sprintf("validation failed on %s: %s", e.Field, e.Message)
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}
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// Sentinel errors for common cases
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var (
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ErrNotFound = errors.New("resource not found")
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ErrUnauthorized = errors.New("unauthorized")
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ErrInvalidInput = errors.New("invalid input")
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)
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```
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### Error Checking with errors.Is and errors.As
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```go
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func HandleError(err error) {
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// Check for specific error
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if errors.Is(err, sql.ErrNoRows) {
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log.Println("No records found")
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return
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}
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// Check for error type
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var validationErr *ValidationError
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if errors.As(err, &validationErr) {
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log.Printf("Validation error on field %s: %s",
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validationErr.Field, validationErr.Message)
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return
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}
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// Unknown error
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log.Printf("Unexpected error: %v", err)
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}
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```
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### Never Ignore Errors
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```go
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// Bad: Ignoring error with blank identifier
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result, _ := doSomething()
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// Good: Handle or explicitly document why it's safe to ignore
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result, err := doSomething()
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if err != nil {
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return err
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}
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// Acceptable: When error truly doesn't matter (rare)
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_ = writer.Close() // Best-effort cleanup, error logged elsewhere
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```
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## Concurrency Patterns
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### Worker Pool
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```go
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func WorkerPool(jobs <-chan Job, results chan<- Result, numWorkers int) {
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var wg sync.WaitGroup
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for i := 0; i < numWorkers; i++ {
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wg.Add(1)
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go func() {
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defer wg.Done()
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for job := range jobs {
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results <- process(job)
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}
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}()
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}
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wg.Wait()
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close(results)
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}
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```
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### Context for Cancellation and Timeouts
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```go
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func FetchWithTimeout(ctx context.Context, url string) ([]byte, error) {
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ctx, cancel := context.WithTimeout(ctx, 5*time.Second)
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defer cancel()
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req, err := http.NewRequestWithContext(ctx, "GET", url, nil)
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if err != nil {
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return nil, fmt.Errorf("create request: %w", err)
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}
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resp, err := http.DefaultClient.Do(req)
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if err != nil {
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return nil, fmt.Errorf("fetch %s: %w", url, err)
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}
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defer resp.Body.Close()
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return io.ReadAll(resp.Body)
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}
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```
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### Graceful Shutdown
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```go
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func GracefulShutdown(server *http.Server) {
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quit := make(chan os.Signal, 1)
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signal.Notify(quit, syscall.SIGINT, syscall.SIGTERM)
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<-quit
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log.Println("Shutting down server...")
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ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
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defer cancel()
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if err := server.Shutdown(ctx); err != nil {
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log.Fatalf("Server forced to shutdown: %v", err)
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}
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log.Println("Server exited")
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}
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```
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### errgroup for Coordinated Goroutines
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```go
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import "golang.org/x/sync/errgroup"
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func FetchAll(ctx context.Context, urls []string) ([][]byte, error) {
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g, ctx := errgroup.WithContext(ctx)
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results := make([][]byte, len(urls))
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for i, url := range urls {
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i, url := i, url // Capture loop variables
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g.Go(func() error {
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data, err := FetchWithTimeout(ctx, url)
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if err != nil {
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return err
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}
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results[i] = data
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return nil
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})
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}
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if err := g.Wait(); err != nil {
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return nil, err
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}
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return results, nil
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}
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```
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### Avoiding Goroutine Leaks
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```go
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// Bad: Goroutine leak if context is cancelled
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func leakyFetch(ctx context.Context, url string) <-chan []byte {
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ch := make(chan []byte)
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go func() {
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data, _ := fetch(url)
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ch <- data // Blocks forever if no receiver
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}()
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return ch
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}
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// Good: Properly handles cancellation
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func safeFetch(ctx context.Context, url string) <-chan []byte {
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ch := make(chan []byte, 1) // Buffered channel
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go func() {
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data, err := fetch(url)
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if err != nil {
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return
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}
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select {
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case ch <- data:
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case <-ctx.Done():
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}
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}()
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return ch
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}
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```
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## Interface Design
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### Small, Focused Interfaces
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```go
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// Good: Single-method interfaces
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type Reader interface {
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Read(p []byte) (n int, err error)
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}
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type Writer interface {
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Write(p []byte) (n int, err error)
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}
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type Closer interface {
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Close() error
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}
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// Compose interfaces as needed
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type ReadWriteCloser interface {
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Reader
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Writer
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Closer
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}
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```
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### Define Interfaces Where They're Used
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```go
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// In the consumer package, not the provider
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package service
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// UserStore defines what this service needs
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type UserStore interface {
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GetUser(id string) (*User, error)
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SaveUser(user *User) error
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}
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type Service struct {
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store UserStore
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}
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// Concrete implementation can be in another package
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// It doesn't need to know about this interface
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```
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### Optional Behavior with Type Assertions
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```go
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type Flusher interface {
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Flush() error
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}
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func WriteAndFlush(w io.Writer, data []byte) error {
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if _, err := w.Write(data); err != nil {
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return err
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}
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// Flush if supported
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if f, ok := w.(Flusher); ok {
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return f.Flush()
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}
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return nil
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}
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```
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## Package Organization
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### Standard Project Layout
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```text
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myproject/
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├── cmd/
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│ └── myapp/
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│ └── main.go # Entry point
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├── internal/
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│ ├── handler/ # HTTP handlers
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│ ├── service/ # Business logic
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│ ├── repository/ # Data access
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│ └── config/ # Configuration
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├── pkg/
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│ └── client/ # Public API client
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├── api/
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│ └── v1/ # API definitions (proto, OpenAPI)
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├── testdata/ # Test fixtures
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├── go.mod
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├── go.sum
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└── Makefile
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```
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### Package Naming
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```go
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// Good: Short, lowercase, no underscores
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package http
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package json
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package user
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// Bad: Verbose, mixed case, or redundant
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package httpHandler
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package json_parser
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package userService // Redundant 'Service' suffix
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```
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### Avoid Package-Level State
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```go
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// Bad: Global mutable state
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var db *sql.DB
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func init() {
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db, _ = sql.Open("postgres", os.Getenv("DATABASE_URL"))
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}
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// Good: Dependency injection
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type Server struct {
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db *sql.DB
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}
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func NewServer(db *sql.DB) *Server {
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return &Server{db: db}
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}
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```
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## Struct Design
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|
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### Functional Options Pattern
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|
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```go
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type Server struct {
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addr string
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timeout time.Duration
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logger *log.Logger
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}
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type Option func(*Server)
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func WithTimeout(d time.Duration) Option {
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return func(s *Server) {
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s.timeout = d
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}
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}
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func WithLogger(l *log.Logger) Option {
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||
|
|
return func(s *Server) {
|
||
|
|
s.logger = l
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
func NewServer(addr string, opts ...Option) *Server {
|
||
|
|
s := &Server{
|
||
|
|
addr: addr,
|
||
|
|
timeout: 30 * time.Second, // default
|
||
|
|
logger: log.Default(), // default
|
||
|
|
}
|
||
|
|
for _, opt := range opts {
|
||
|
|
opt(s)
|
||
|
|
}
|
||
|
|
return s
|
||
|
|
}
|
||
|
|
|
||
|
|
// Usage
|
||
|
|
server := NewServer(":8080",
|
||
|
|
WithTimeout(60*time.Second),
|
||
|
|
WithLogger(customLogger),
|
||
|
|
)
|
||
|
|
```
|
||
|
|
|
||
|
|
### Embedding for Composition
|
||
|
|
|
||
|
|
```go
|
||
|
|
type Logger struct {
|
||
|
|
prefix string
|
||
|
|
}
|
||
|
|
|
||
|
|
func (l *Logger) Log(msg string) {
|
||
|
|
fmt.Printf("[%s] %s\n", l.prefix, msg)
|
||
|
|
}
|
||
|
|
|
||
|
|
type Server struct {
|
||
|
|
*Logger // Embedding - Server gets Log method
|
||
|
|
addr string
|
||
|
|
}
|
||
|
|
|
||
|
|
func NewServer(addr string) *Server {
|
||
|
|
return &Server{
|
||
|
|
Logger: &Logger{prefix: "SERVER"},
|
||
|
|
addr: addr,
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// Usage
|
||
|
|
s := NewServer(":8080")
|
||
|
|
s.Log("Starting...") // Calls embedded Logger.Log
|
||
|
|
```
|
||
|
|
|
||
|
|
## Memory and Performance
|
||
|
|
|
||
|
|
### Preallocate Slices When Size is Known
|
||
|
|
|
||
|
|
```go
|
||
|
|
// Bad: Grows slice multiple times
|
||
|
|
func processItems(items []Item) []Result {
|
||
|
|
var results []Result
|
||
|
|
for _, item := range items {
|
||
|
|
results = append(results, process(item))
|
||
|
|
}
|
||
|
|
return results
|
||
|
|
}
|
||
|
|
|
||
|
|
// Good: Single allocation
|
||
|
|
func processItems(items []Item) []Result {
|
||
|
|
results := make([]Result, 0, len(items))
|
||
|
|
for _, item := range items {
|
||
|
|
results = append(results, process(item))
|
||
|
|
}
|
||
|
|
return results
|
||
|
|
}
|
||
|
|
```
|
||
|
|
|
||
|
|
### Use sync.Pool for Frequent Allocations
|
||
|
|
|
||
|
|
```go
|
||
|
|
var bufferPool = sync.Pool{
|
||
|
|
New: func() interface{} {
|
||
|
|
return new(bytes.Buffer)
|
||
|
|
},
|
||
|
|
}
|
||
|
|
|
||
|
|
func ProcessRequest(data []byte) []byte {
|
||
|
|
buf := bufferPool.Get().(*bytes.Buffer)
|
||
|
|
defer func() {
|
||
|
|
buf.Reset()
|
||
|
|
bufferPool.Put(buf)
|
||
|
|
}()
|
||
|
|
|
||
|
|
buf.Write(data)
|
||
|
|
// Process...
|
||
|
|
return buf.Bytes()
|
||
|
|
}
|
||
|
|
```
|
||
|
|
|
||
|
|
### Avoid String Concatenation in Loops
|
||
|
|
|
||
|
|
```go
|
||
|
|
// Bad: Creates many string allocations
|
||
|
|
func join(parts []string) string {
|
||
|
|
var result string
|
||
|
|
for _, p := range parts {
|
||
|
|
result += p + ","
|
||
|
|
}
|
||
|
|
return result
|
||
|
|
}
|
||
|
|
|
||
|
|
// Good: Single allocation with strings.Builder
|
||
|
|
func join(parts []string) string {
|
||
|
|
var sb strings.Builder
|
||
|
|
for i, p := range parts {
|
||
|
|
if i > 0 {
|
||
|
|
sb.WriteString(",")
|
||
|
|
}
|
||
|
|
sb.WriteString(p)
|
||
|
|
}
|
||
|
|
return sb.String()
|
||
|
|
}
|
||
|
|
|
||
|
|
// Best: Use standard library
|
||
|
|
func join(parts []string) string {
|
||
|
|
return strings.Join(parts, ",")
|
||
|
|
}
|
||
|
|
```
|
||
|
|
|
||
|
|
## Go Tooling Integration
|
||
|
|
|
||
|
|
### Essential Commands
|
||
|
|
|
||
|
|
```bash
|
||
|
|
# Build and run
|
||
|
|
go build ./...
|
||
|
|
go run ./cmd/myapp
|
||
|
|
|
||
|
|
# Testing
|
||
|
|
go test ./...
|
||
|
|
go test -race ./...
|
||
|
|
go test -cover ./...
|
||
|
|
|
||
|
|
# Static analysis
|
||
|
|
go vet ./...
|
||
|
|
staticcheck ./...
|
||
|
|
golangci-lint run
|
||
|
|
|
||
|
|
# Module management
|
||
|
|
go mod tidy
|
||
|
|
go mod verify
|
||
|
|
|
||
|
|
# Formatting
|
||
|
|
gofmt -w .
|
||
|
|
goimports -w .
|
||
|
|
```
|
||
|
|
|
||
|
|
### Recommended Linter Configuration (.golangci.yml)
|
||
|
|
|
||
|
|
```yaml
|
||
|
|
linters:
|
||
|
|
enable:
|
||
|
|
- errcheck
|
||
|
|
- gosimple
|
||
|
|
- govet
|
||
|
|
- ineffassign
|
||
|
|
- staticcheck
|
||
|
|
- unused
|
||
|
|
- gofmt
|
||
|
|
- goimports
|
||
|
|
- misspell
|
||
|
|
- unconvert
|
||
|
|
- unparam
|
||
|
|
|
||
|
|
linters-settings:
|
||
|
|
errcheck:
|
||
|
|
check-type-assertions: true
|
||
|
|
govet:
|
||
|
|
check-shadowing: true
|
||
|
|
|
||
|
|
issues:
|
||
|
|
exclude-use-default: false
|
||
|
|
```
|
||
|
|
|
||
|
|
## Quick Reference: Go Idioms
|
||
|
|
|
||
|
|
| Idiom | Description |
|
||
|
|
|-------|-------------|
|
||
|
|
| Accept interfaces, return structs | Functions accept interface params, return concrete types |
|
||
|
|
| Errors are values | Treat errors as first-class values, not exceptions |
|
||
|
|
| Don't communicate by sharing memory | Use channels for coordination between goroutines |
|
||
|
|
| Make the zero value useful | Types should work without explicit initialization |
|
||
|
|
| A little copying is better than a little dependency | Avoid unnecessary external dependencies |
|
||
|
|
| Clear is better than clever | Prioritize readability over cleverness |
|
||
|
|
| gofmt is no one's favorite but everyone's friend | Always format with gofmt/goimports |
|
||
|
|
| Return early | Handle errors first, keep happy path unindented |
|
||
|
|
|
||
|
|
## Anti-Patterns to Avoid
|
||
|
|
|
||
|
|
```go
|
||
|
|
// Bad: Naked returns in long functions
|
||
|
|
func process() (result int, err error) {
|
||
|
|
// ... 50 lines ...
|
||
|
|
return // What is being returned?
|
||
|
|
}
|
||
|
|
|
||
|
|
// Bad: Using panic for control flow
|
||
|
|
func GetUser(id string) *User {
|
||
|
|
user, err := db.Find(id)
|
||
|
|
if err != nil {
|
||
|
|
panic(err) // Don't do this
|
||
|
|
}
|
||
|
|
return user
|
||
|
|
}
|
||
|
|
|
||
|
|
// Bad: Passing context in struct
|
||
|
|
type Request struct {
|
||
|
|
ctx context.Context // Context should be first param
|
||
|
|
ID string
|
||
|
|
}
|
||
|
|
|
||
|
|
// Good: Context as first parameter
|
||
|
|
func ProcessRequest(ctx context.Context, id string) error {
|
||
|
|
// ...
|
||
|
|
}
|
||
|
|
|
||
|
|
// Bad: Mixing value and pointer receivers
|
||
|
|
type Counter struct{ n int }
|
||
|
|
func (c Counter) Value() int { return c.n } // Value receiver
|
||
|
|
func (c *Counter) Increment() { c.n++ } // Pointer receiver
|
||
|
|
// Pick one style and be consistent
|
||
|
|
```
|
||
|
|
|
||
|
|
**Remember**: Go code should be boring in the best way - predictable, consistent, and easy to understand. When in doubt, keep it simple.
|