667 lines
19 KiB
Vue
667 lines
19 KiB
Vue
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<template>
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<div class="pet-game-container" ref="containerRef">
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<!-- 寵物本體 -->
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<div
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class="pet-root"
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ref="petRef"
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:style="{
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left: petX + 'px',
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top: petY + 'px',
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width: width + 'px',
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height: height + 'px',
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display: state === 'dead' ? 'none' : 'block'
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}"
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:class="['state-' + state, { 'shaking-head': isShakingHead }]"
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>
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<div class="pet-inner" :class="isFacingRight ? 'face-right' : 'face-left'">
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<!-- 根據是否張嘴選擇顯示的像素 -->
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<div
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v-for="(pixel, index) in currentPixels"
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:key="index"
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:class="['pet-pixel', pixel.className]"
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:style="{
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width: pixelSize + 'px',
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height: pixelSize + 'px',
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left: pixel.x * pixelSize + 'px',
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top: pixel.y * pixelSize + 'px',
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background: pixel.color
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}"
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></div>
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</div>
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</div>
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<!-- 食物 -->
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<div
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v-if="state === 'eating' && foodVisible"
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class="food-item"
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:style="{
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left: foodX + 'px',
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top: foodY + 'px',
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width: (10 * pixelSize) + 'px',
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height: (10 * pixelSize) + 'px'
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}"
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>
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<div
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v-for="(pixel, index) in currentFoodPixels"
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:key="'food-'+index"
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class="pet-pixel"
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:style="{
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width: pixelSize + 'px',
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height: pixelSize + 'px',
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left: pixel.x * pixelSize + 'px',
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top: pixel.y * pixelSize + 'px',
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background: pixel.color
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}"
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></div>
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</div>
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<!-- 睡覺 ZZZ -->
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<div class="sleep-zzz" :style="iconStyle" v-show="state === 'sleep'">
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<span class="z1">Z</span>
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<span class="z2">Z</span>
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<span class="z3">Z</span>
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</div>
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<!-- 生病骷髏頭 -->
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<div class="sick-icon" :style="iconStyle" v-show="state === 'sick'">💀</div>
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<!-- 死亡墓碑 -->
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<div class="tombstone" v-show="state === 'dead'"></div>
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<!-- Debug Overlay -->
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<div class="debug-overlay">
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{{ containerWidth }}x{{ containerHeight }} | {{ Math.round(petX) }},{{ Math.round(petY) }} | {{ state }}
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</div>
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</div>
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</template>
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<script setup>
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import { ref, computed, onMounted, onUnmounted, watch, nextTick } from 'vue';
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import { SPRITE_PRESETS } from '../data/petPresets.js';
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import { FOOD_OPTIONS } from '../data/foodOptions.js';
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const props = defineProps({
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state: {
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type: String,
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default: 'idle'
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},
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stage: {
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type: String,
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default: 'adult' // 'egg' or 'adult'
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}
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});
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const emit = defineEmits(['update:state']);
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// Default food choice
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const currentFood = 'banana'; // Can be: 'apple', 'banana', 'strawberry'
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const FOOD_SPRITES = FOOD_OPTIONS[currentFood].sprites;
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const FOOD_PALETTE = FOOD_OPTIONS[currentFood].palette;
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const CURRENT_PRESET = SPRITE_PRESETS.tinyTigerCatB;
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const pixelSize = CURRENT_PRESET.pixelSize;
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// Define dimensions
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const rows = CURRENT_PRESET.sprite.length;
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const cols = CURRENT_PRESET.sprite[0].length;
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const width = cols * pixelSize;
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const height = rows * pixelSize;
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// 2. Generate Pixels Helper
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function generatePixels(spriteMap, paletteOverride = null) {
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const pxs = [];
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const palette = paletteOverride || CURRENT_PRESET.palette;
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spriteMap.forEach((rowStr, y) => {
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[...rowStr].forEach((ch, x) => {
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if (ch === '0') return;
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// Only apply body part classes if NOT an egg
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let className = '';
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if (props.stage !== 'egg') {
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const isTail = CURRENT_PRESET.tailPixels?.some(([tx, ty]) => tx === x && ty === y);
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const isLegFront = CURRENT_PRESET.legFrontPixels?.some(([lx, ly]) => lx === x && ly === y);
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const isLegBack = CURRENT_PRESET.legBackPixels?.some(([lx, ly]) => lx === x && ly === y);
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const isEar = CURRENT_PRESET.earPixels?.some(([ex, ey]) => ex === x && ey === y);
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const isBlush = CURRENT_PRESET.blushPixels?.some(([bx, by]) => bx === x && by === y);
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if (isTail) className += ' tail-pixel';
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if (isLegFront) className += ' leg-front';
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if (isLegBack) className += ' leg-back';
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if (isEar) className += ' ear-pixel';
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if (isBlush) className += ' blush-dot';
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}
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pxs.push({
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x, y,
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color: palette[ch] || '#000',
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className: className.trim()
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});
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});
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});
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return pxs;
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}
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// 3. State & Movement
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const containerRef = ref(null);
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const petX = ref(0);
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const petY = ref(0);
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const isFacingRight = ref(true);
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const iconX = ref(0);
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const iconY = ref(0);
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const isShakingHead = ref(false); // 控制搖頭時停止其他動畫
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// Debug Refs
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const containerWidth = ref(0);
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const containerHeight = ref(0);
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// Feeding State
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const isMouthOpen = ref(false);
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const foodX = ref(0);
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const foodY = ref(0);
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const foodStage = ref(0); // 0, 1, 2
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const foodVisible = ref(false);
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const currentPixels = computed(() => {
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if (props.stage === 'egg') {
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return generatePixels(CURRENT_PRESET.eggSprite, CURRENT_PRESET.eggPalette);
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}
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return isMouthOpen.value
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? generatePixels(CURRENT_PRESET.spriteMouthOpen)
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: generatePixels(CURRENT_PRESET.sprite);
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});
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const currentFoodPixels = computed(() => {
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const sprite = FOOD_SPRITES[foodStage.value];
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const pxs = [];
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if(!sprite) return pxs;
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sprite.forEach((row, y) => {
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[...row].forEach((ch, x) => {
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if (ch === '0') return;
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pxs.push({
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x, y,
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color: FOOD_PALETTE[ch] || '#d00' // Use food palette
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});
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});
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});
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return pxs;
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});
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const iconStyle = computed(() => ({
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left: iconX.value + 'px',
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top: iconY.value + 'px'
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}));
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function updateHeadIconsPosition() {
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const { iconBackLeft, iconBackRight } = CURRENT_PRESET;
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const marker = isFacingRight.value ? iconBackLeft : iconBackRight;
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const baseX = petX.value + marker.x * pixelSize;
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const baseY = petY.value + marker.y * pixelSize;
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if (props.state === 'sleep') {
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iconX.value = baseX - 2;
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iconY.value = baseY - 10;
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} else if (props.state === 'sick') {
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iconX.value = baseX - 2;
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iconY.value = baseY - 28; // Moved higher to avoid overlap with pet body
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}
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}
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function moveRandomly() {
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// Egg does not move
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if (props.stage === 'egg') {
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// Force center position just in case
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if (containerRef.value) {
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const cw = containerRef.value.clientWidth;
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const ch = containerRef.value.clientHeight;
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petX.value = Math.floor(cw / 2 - width / 2);
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petY.value = Math.floor(ch / 2 - height / 2);
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}
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return;
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}
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console.log('moveRandomly called. State:', props.state);
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if (props.state === 'sleep' || props.state === 'dead' || props.state === 'eating') {
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updateHeadIconsPosition();
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return;
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}
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if (!containerRef.value) {
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console.warn('containerRef is null');
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return;
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}
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const cw = containerRef.value.clientWidth;
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const ch = containerRef.value.clientHeight;
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containerWidth.value = cw;
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containerHeight.value = ch;
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console.log('Container size:', cw, ch);
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// Safety check: if container has no size, don't run logic to avoid sticking to (8,8)
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if (cw === 0 || ch === 0) return;
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const margin = 10;
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const step = 4;
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// 0: up, 1: down, 2: left, 3: right
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const dir = Math.floor(Math.random() * 4);
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let newX = petX.value;
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let newY = petY.value;
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if (dir === 0) newY -= step;
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if (dir === 1) newY += step;
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if (dir === 2) newX -= step;
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if (dir === 3) newX += step;
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const maxX = cw - width - margin;
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const maxY = ch - height - margin;
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const minX = margin;
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const minY = margin;
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newX = Math.max(minX, Math.min(maxX, newX));
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newY = Math.max(minY, Math.min(maxY, newY));
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const dx = newX - petX.value;
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if (dx > 0) isFacingRight.value = false;
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else if (dx < 0) isFacingRight.value = true;
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petX.value = newX;
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petY.value = newY;
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updateHeadIconsPosition();
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}
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// Feeding Logic
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async function startFeeding() {
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// Reset food
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foodStage.value = 0;
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foodVisible.value = true;
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// Calculate food position: in front of pet, at mouth height
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// Food drops in front (not directly at mouth)
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const foodSize = 10 * pixelSize;
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const frontOffsetX = isFacingRight.value ? -foodSize - 5 : width + 5; // In front of pet
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const mouthY = 8.5; // Mouth is at row 8-9
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// Set horizontal position (in front of pet)
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foodX.value = petX.value + frontOffsetX;
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foodY.value = 0; // Start from top of screen
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// Calculate target Y (at mouth level)
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const targetY = petY.value + (mouthY * pixelSize) - (foodSize / 2);
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// Animate falling to front of pet
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const duration = 800;
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const startTime = performance.now();
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await new Promise(resolve => {
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function animateFall(time) {
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const elapsed = time - startTime;
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const progress = Math.min(elapsed / duration, 1);
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// Ease out for smoother landing
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const eased = 1 - Math.pow(1 - progress, 3);
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foodY.value = eased * targetY;
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if (progress < 1) {
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requestAnimationFrame(animateFall);
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} else {
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resolve();
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}
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}
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requestAnimationFrame(animateFall);
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});
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// Food is now at mouth level in front of pet
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// Pet takes 3 bites
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for (let i = 0; i < 3; i++) {
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// Wait a moment before opening mouth
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await new Promise(r => setTimeout(r, 200));
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// Open mouth (bite!)
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isMouthOpen.value = true;
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await new Promise(r => setTimeout(r, 250));
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// Close mouth and reduce food
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isMouthOpen.value = false;
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foodStage.value = i + 1; // 0->1 (2/3), 1->2 (1/3), 2->3 (Gone)
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// If last bite, hide food
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if (foodStage.value >= 3) {
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foodVisible.value = false;
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}
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await new Promise(r => setTimeout(r, 200));
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}
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// Finish eating
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foodVisible.value = false;
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emit('update:state', 'idle');
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}
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// Initialize position
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let resizeObserver;
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function initPosition() {
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if (containerRef.value) {
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const cw = containerRef.value.clientWidth;
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const ch = containerRef.value.clientHeight;
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containerWidth.value = cw;
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containerHeight.value = ch;
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if (cw > 0 && ch > 0) {
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petX.value = Math.floor(cw / 2 - width / 2);
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petY.value = Math.floor(ch / 2 - height / 2);
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updateHeadIconsPosition();
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return true;
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}
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}
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return false;
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}
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onMounted(async () => {
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await nextTick(); // Wait for DOM
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// Polling init if 0 size
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if (!initPosition()) {
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const initInterval = setInterval(() => {
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if (initPosition()) {
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clearInterval(initInterval);
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}
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}, 100);
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// Stop polling after 5 seconds
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setTimeout(() => clearInterval(initInterval), 5000);
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}
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if (containerRef.value) {
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resizeObserver = new ResizeObserver(() => {
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initPosition(); // Re-check size on resize
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||
|
|
});
|
||
|
|
resizeObserver.observe(containerRef.value);
|
||
|
|
}
|
||
|
|
|
||
|
|
intervalId = setInterval(moveRandomly, 600);
|
||
|
|
});
|
||
|
|
|
||
|
|
onUnmounted(() => {
|
||
|
|
clearInterval(intervalId);
|
||
|
|
if (resizeObserver) resizeObserver.disconnect();
|
||
|
|
});
|
||
|
|
|
||
|
|
// Watch state changes to update icon position immediately
|
||
|
|
watch(() => props.state, (newState) => {
|
||
|
|
updateHeadIconsPosition();
|
||
|
|
if (newState === 'eating') {
|
||
|
|
startFeeding();
|
||
|
|
} else {
|
||
|
|
// Reset feeding state if interrupted
|
||
|
|
isMouthOpen.value = false;
|
||
|
|
foodVisible.value = false;
|
||
|
|
}
|
||
|
|
});
|
||
|
|
|
||
|
|
// Shake head function (refuse to eat)
|
||
|
|
async function shakeHead() {
|
||
|
|
const originalDirection = isFacingRight.value;
|
||
|
|
|
||
|
|
// 開始搖頭,暫停其他動畫
|
||
|
|
isShakingHead.value = true;
|
||
|
|
|
||
|
|
// 搖頭三次(慢慢地,像生病一樣虛弱)
|
||
|
|
for (let i = 0; i < 3; i++) {
|
||
|
|
// Turn opposite (slowly)
|
||
|
|
isFacingRight.value = !isFacingRight.value;
|
||
|
|
await new Promise(r => setTimeout(r, 400)); // 放慢速度
|
||
|
|
|
||
|
|
// Turn back (slowly)
|
||
|
|
isFacingRight.value = !isFacingRight.value;
|
||
|
|
await new Promise(r => setTimeout(r, 400)); // 放慢速度
|
||
|
|
}
|
||
|
|
|
||
|
|
// Restore original direction
|
||
|
|
isFacingRight.value = originalDirection;
|
||
|
|
|
||
|
|
// 搖頭結束,恢復動畫
|
||
|
|
isShakingHead.value = false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Expose shakeHead function to parent component
|
||
|
|
defineExpose({
|
||
|
|
shakeHead
|
||
|
|
});
|
||
|
|
</script>
|
||
|
|
|
||
|
|
<style scoped>
|
||
|
|
.pet-game-container {
|
||
|
|
position: relative;
|
||
|
|
width: 100%;
|
||
|
|
height: 100%;
|
||
|
|
}
|
||
|
|
|
||
|
|
.debug-overlay {
|
||
|
|
position: absolute;
|
||
|
|
bottom: 2px;
|
||
|
|
right: 2px;
|
||
|
|
font-size: 8px;
|
||
|
|
color: rgba(0,0,0,0.5);
|
||
|
|
pointer-events: none;
|
||
|
|
background: rgba(255,255,255,0.5);
|
||
|
|
padding: 2px;
|
||
|
|
}
|
||
|
|
|
||
|
|
.pet-root {
|
||
|
|
position: absolute;
|
||
|
|
transform-origin: center bottom;
|
||
|
|
z-index: 5;
|
||
|
|
}
|
||
|
|
|
||
|
|
.pet-inner {
|
||
|
|
position: relative;
|
||
|
|
transform-origin: center bottom;
|
||
|
|
width: 100%;
|
||
|
|
height: 100%;
|
||
|
|
}
|
||
|
|
|
||
|
|
.pet-inner.face-right {
|
||
|
|
transform: scaleX(1);
|
||
|
|
}
|
||
|
|
|
||
|
|
.pet-inner.face-left {
|
||
|
|
transform: scaleX(-1);
|
||
|
|
}
|
||
|
|
|
||
|
|
.pet-pixel {
|
||
|
|
position: absolute;
|
||
|
|
}
|
||
|
|
|
||
|
|
.food-item {
|
||
|
|
position: absolute;
|
||
|
|
z-index: 10;
|
||
|
|
}
|
||
|
|
|
||
|
|
/* Animations */
|
||
|
|
.pet-root.state-idle {
|
||
|
|
animation: pet-breathe-idle 2s ease-in-out infinite, pet-head-tilt 6s ease-in-out infinite;
|
||
|
|
}
|
||
|
|
.pet-root.state-eating {
|
||
|
|
animation: none; /* No body movement when eating, only mouth opens/closes */
|
||
|
|
}
|
||
|
|
|
||
|
|
/* Stop all animations when shaking head */
|
||
|
|
.pet-root.shaking-head {
|
||
|
|
animation: none !important;
|
||
|
|
}
|
||
|
|
.pet-root.shaking-head .tail-pixel,
|
||
|
|
.pet-root.shaking-head .leg-front,
|
||
|
|
.pet-root.shaking-head .leg-back,
|
||
|
|
.pet-root.shaking-head .ear-pixel,
|
||
|
|
.pet-root.shaking-head .blush-dot {
|
||
|
|
animation: none !important;
|
||
|
|
}
|
||
|
|
.pet-root.state-sleep {
|
||
|
|
animation: pet-breathe-sleep 4s ease-in-out infinite;
|
||
|
|
}
|
||
|
|
.pet-root.state-sick {
|
||
|
|
animation: pet-breathe-idle 2s ease-in-out infinite, pet-sick-shake 0.6s ease-in-out infinite;
|
||
|
|
filter: brightness(0.8) saturate(0.9);
|
||
|
|
}
|
||
|
|
|
||
|
|
@keyframes pet-breathe-idle {
|
||
|
|
0%, 100% { transform: scale(1); }
|
||
|
|
50% { transform: scale(1.03); }
|
||
|
|
}
|
||
|
|
@keyframes pet-breathe-sleep {
|
||
|
|
0%, 100% { transform: scale(1); }
|
||
|
|
50% { transform: scale(1.015); }
|
||
|
|
}
|
||
|
|
@keyframes pet-head-tilt {
|
||
|
|
0%, 100% { transform: rotate(0deg) scale(1); }
|
||
|
|
25% { transform: rotate(-2deg) scale(1.02); }
|
||
|
|
75% { transform: rotate(2deg) scale(1.02); }
|
||
|
|
}
|
||
|
|
@keyframes pet-sick-shake {
|
||
|
|
0%, 100% { transform: translateX(0); }
|
||
|
|
25% { transform: translateX(-2px); }
|
||
|
|
75% { transform: translateX(2px); }
|
||
|
|
}
|
||
|
|
|
||
|
|
/* Tail */
|
||
|
|
.tail-pixel { transform-origin: center center; }
|
||
|
|
.pet-root.state-idle .tail-pixel { animation: tail-wag-idle 0.5s ease-in-out infinite; }
|
||
|
|
.pet-root.state-sleep .tail-pixel { animation: tail-wag-sleep 1.6s ease-in-out infinite; }
|
||
|
|
.pet-root.state-sick .tail-pixel { animation: tail-wag-sick 0.7s ease-in-out infinite; }
|
||
|
|
|
||
|
|
@keyframes tail-wag-idle {
|
||
|
|
0% { transform: translateX(0px); }
|
||
|
|
50% { transform: translateX(1px); }
|
||
|
|
100% { transform: translateX(0px); }
|
||
|
|
}
|
||
|
|
@keyframes tail-wag-sleep {
|
||
|
|
0% { transform: translateX(0px); }
|
||
|
|
50% { transform: translateX(0.5px); }
|
||
|
|
100% { transform: translateX(0px); }
|
||
|
|
}
|
||
|
|
@keyframes tail-wag-sick {
|
||
|
|
0% { transform: translateX(0px); }
|
||
|
|
50% { transform: translateX(0.8px); }
|
||
|
|
100% { transform: translateX(0px); }
|
||
|
|
}
|
||
|
|
|
||
|
|
/* Legs */
|
||
|
|
.leg-front, .leg-back { transform-origin: center center; }
|
||
|
|
.pet-root.state-idle .leg-front { animation: leg-front-step 0.6s ease-in-out infinite; }
|
||
|
|
.pet-root.state-idle .leg-back { animation: leg-back-step 0.6s ease-in-out infinite; }
|
||
|
|
.pet-root.state-sick .leg-front, .pet-root.state-sick .leg-back { animation: leg-sick-step 0.8s ease-in-out infinite; }
|
||
|
|
|
||
|
|
@keyframes leg-front-step {
|
||
|
|
0%, 100% { transform: translateY(0); }
|
||
|
|
50% { transform: translateY(-1px); }
|
||
|
|
}
|
||
|
|
@keyframes leg-back-step {
|
||
|
|
0%, 100% { transform: translateY(-1px); }
|
||
|
|
50% { transform: translateY(0); }
|
||
|
|
}
|
||
|
|
@keyframes leg-sick-step {
|
||
|
|
0%, 100% { transform: translateY(0); }
|
||
|
|
50% { transform: translateY(-0.5px); }
|
||
|
|
}
|
||
|
|
|
||
|
|
/* Ears */
|
||
|
|
.ear-pixel { transform-origin: center center; }
|
||
|
|
.pet-root.state-idle .ear-pixel { animation: ear-twitch 3.2s ease-in-out infinite; }
|
||
|
|
.pet-root.state-sick .ear-pixel { animation: ear-twitch 4s ease-in-out infinite; }
|
||
|
|
|
||
|
|
@keyframes ear-twitch {
|
||
|
|
0%, 90%, 100% { transform: translateY(0); }
|
||
|
|
92% { transform: translateY(-1px); }
|
||
|
|
96% { transform: translateY(0); }
|
||
|
|
}
|
||
|
|
|
||
|
|
/* Blush */
|
||
|
|
.blush-dot { transform-origin: center center; }
|
||
|
|
.pet-root.state-idle .blush-dot, .pet-root.state-sick .blush-dot { animation: blush-pulse 2s ease-in-out infinite; }
|
||
|
|
.pet-root.state-sleep .blush-dot { animation: blush-pulse 3s ease-in-out infinite; }
|
||
|
|
|
||
|
|
@keyframes blush-pulse {
|
||
|
|
0%, 100% { opacity: 0.7; }
|
||
|
|
50% { opacity: 1; }
|
||
|
|
}
|
||
|
|
|
||
|
|
/* Sleep ZZZ */
|
||
|
|
.sleep-zzz {
|
||
|
|
position: absolute;
|
||
|
|
font-weight: bold;
|
||
|
|
color: #5a7a4a;
|
||
|
|
pointer-events: none;
|
||
|
|
z-index: 10;
|
||
|
|
}
|
||
|
|
.sleep-zzz span {
|
||
|
|
position: absolute;
|
||
|
|
font-size: 10px;
|
||
|
|
opacity: 0;
|
||
|
|
animation: zzz-float 3s ease-in-out infinite;
|
||
|
|
}
|
||
|
|
.sleep-zzz .z1 { left: 0; animation-delay: 0s; }
|
||
|
|
.sleep-zzz .z2 { left: 8px; animation-delay: 0.8s; }
|
||
|
|
.sleep-zzz .z3 { left: 15px; animation-delay: 1.6s; }
|
||
|
|
|
||
|
|
@keyframes zzz-float {
|
||
|
|
0% { opacity: 0; transform: translateY(0) scale(0.7); }
|
||
|
|
20% { opacity: 1; transform: translateY(-4px) scale(0.9); }
|
||
|
|
80% { opacity: 1; transform: translateY(-16px) scale(1.05); }
|
||
|
|
100% { opacity: 0; transform: translateY(-24px) scale(1.1); }
|
||
|
|
}
|
||
|
|
|
||
|
|
/* Sick Icon */
|
||
|
|
.sick-icon {
|
||
|
|
position: absolute;
|
||
|
|
font-size: 14px;
|
||
|
|
pointer-events: none;
|
||
|
|
z-index: 10;
|
||
|
|
animation: sick-icon-pulse 1.2s ease-in-out infinite;
|
||
|
|
}
|
||
|
|
|
||
|
|
@keyframes sick-icon-pulse {
|
||
|
|
0%, 100% { transform: translateY(0); }
|
||
|
|
50% { transform: translateY(-2px); }
|
||
|
|
}
|
||
|
|
|
||
|
|
/* Tombstone */
|
||
|
|
.tombstone {
|
||
|
|
position: absolute;
|
||
|
|
left: 50%;
|
||
|
|
top: 52%;
|
||
|
|
transform: translate(-50%, -50%);
|
||
|
|
width: 48px;
|
||
|
|
height: 56px;
|
||
|
|
border-radius: 16px 16px 6px 6px;
|
||
|
|
background: #9ba7a0;
|
||
|
|
border: 2px solid #5e6861;
|
||
|
|
box-shadow: 0 0 0 2px rgba(0, 0, 0, 0.2), 0 4px 4px rgba(0, 0, 0, 0.35);
|
||
|
|
z-index: 10;
|
||
|
|
animation: tomb-float 3s ease-in-out infinite;
|
||
|
|
}
|
||
|
|
.tombstone::before {
|
||
|
|
content: "";
|
||
|
|
position: absolute;
|
||
|
|
left: 8px; right: 8px; top: 16px;
|
||
|
|
height: 2px;
|
||
|
|
background: #5e6861;
|
||
|
|
}
|
||
|
|
.tombstone::after {
|
||
|
|
content: "RIP";
|
||
|
|
position: absolute;
|
||
|
|
top: 22px; left: 50%;
|
||
|
|
transform: translateX(-50%);
|
||
|
|
font-size: 8px;
|
||
|
|
letter-spacing: 1px;
|
||
|
|
color: #39413c;
|
||
|
|
}
|
||
|
|
|
||
|
|
@keyframes tomb-float {
|
||
|
|
0%, 100% { transform: translate(-50%, -50%) translateY(0); }
|
||
|
|
50% { transform: translate(-50%, -50%) translateY(-4px); }
|
||
|
|
}
|
||
|
|
</style>
|