// 事件配置（資料驅動）
export const EVENT_CONFIG = [
  // Good 事件
  {
    id: 'lucky_find',
    type: 'good',
    weight: 0.3,
    condition: (state) => state.happiness > 50 && state.luck > 10,
    conditionDescription: '需要：快樂 > 50 且 運勢 > 10',
    effects: [
      { type: 'modifyStats', payload: { happiness: +10, luck: +5 } },
      { type: 'addBuff', payload: { id: 'fortune', name: '福運加持', durationTicks: 5, percent: { luck: 0.2 } } },
      { type: 'logMessage', payload: '寵物撿到符咒！好運來了～' }
    ]
  },
  {
    id: 'find_treat',
    type: 'good',
    weight: 0.25,
    condition: (state) => state.hunger < 80,
    conditionDescription: '需要：飢餓 < 80',
    effects: [
      { type: 'modifyStats', payload: { hunger: +15, happiness: +5 } },
      { type: 'logMessage', payload: '寵物發現了美味的點心！' }
    ]
  },
  {
    id: 'playful_moment',
    type: 'good',
    weight: 0.2,
    condition: (state) => !state.isSleeping && state.happiness < 90,
    conditionDescription: '需要：沒有睡覺 且 快樂 < 90',
    effects: [
      { type: 'modifyStats', payload: { happiness: +12, dex: +1 } },
      { type: 'logMessage', payload: '寵物玩得很開心，敏捷度提升了！' }
    ]
  },
  {
    id: 'deity_blessing',
    type: 'good',
    weight: 0.15,
    condition: (state) => {
      const currentDeity = state.currentDeityId
      return state.deityFavors[currentDeity] > 30
    },
    conditionDescription: '需要：當前神明好感 > 30',
    effects: [
      { type: 'modifyStats', payload: { health: +10, happiness: +8 } },
      { type: 'addBuff', payload: { id: 'blessing', name: '神明祝福', durationTicks: 10, percent: { health: 0.1 } } },
      { type: 'logMessage', payload: '感受到神明的祝福，寵物精神煥發！' }
    ]
  },
  {
    id: 'find_item',
    type: 'good',
    weight: 0.2,
    condition: (state) => state.luck > 15,
    conditionDescription: '需要：運勢 > 15',
    effects: [
      { 
        type: 'addItem', 
        payload: { 
          itemId: 'cookie', // 預設掉落餅乾，可以改為隨機
          count: 1 
        } 
      },
      { type: 'logMessage', payload: '寵物發現了一個道具！' }
    ]
  },
  {
    id: 'rare_treasure',
    type: 'rare',
    weight: 0.1,
    condition: (state) => state.luck > 20 && Math.random() > 0.7,
    effects: [
      { type: 'modifyStats', payload: { luck: +10, str: +2, int: +2, dex: +2 } },
      { type: 'addBuff', payload: { id: 'treasure_luck', name: '寶物運', durationTicks: 15, percent: { dropRate: 0.3 } } },
      { type: 'logMessage', payload: '✨ 發現稀有寶物！運勢大爆發！' }
    ]
  },

  // Bad 事件
  {
    id: 'over_eat',
    type: 'bad',
    weight: 0.4,
    condition: (state) => state.weight > 600 && state.hunger < 20,
    conditionDescription: '需要：體重 > 600 且 飢餓 < 20',
    effects: [
      { type: 'modifyStats', payload: { health: -15, weight: +20 } },
      { type: 'addBuff', payload: { id: 'hungry_penalty', name: '飢餓懲罰', durationTicks: 3, flat: { hungerDecay: 0.1 } } },
      { type: 'logMessage', payload: '寵物偷吃太多，胃痛了！' }
    ]
  },
  {
    id: 'catch_cold',
    type: 'bad',
    weight: 0.3,
    condition: (state) => state.health < 70 && !state.isSick,
    conditionDescription: '需要：健康 < 70 且 沒有生病',
    effects: [
      { type: 'modifyStats', payload: { health: -10, happiness: -5 } },
      { type: 'addBuff', payload: { id: 'sick', name: '生病', durationTicks: 5, flat: { healthDecay: 0.05 } } },
      { type: 'modifyStats', payload: { isSick: true } },
      { type: 'logMessage', payload: '寵物感冒了，需要好好休息...' }
    ]
  },
  {
    id: 'accident',
    type: 'bad',
    weight: 0.2,
    condition: (state) => state.dex < 30 && Math.random() > 0.5,
    effects: [
      { type: 'modifyStats', payload: { health: -8, happiness: -10 } },
      { type: 'logMessage', payload: '寵物不小心摔了一跤，受傷了...' }
    ]
  },
  {
    id: 'lonely',
    type: 'bad',
    weight: 0.1,
    condition: (state) => state.happiness < 30 && state.hunger > 50,
    effects: [
      { type: 'modifyStats', payload: { happiness: -15 } },
      { type: 'logMessage', payload: '寵物感到孤單，心情低落...' }
    ]
  },

  // Weird 事件
  {
    id: 'stare_wall',
    type: 'weird',
    weight: 0.3,
    condition: (state) => state.isSleeping === false && Math.random() > 0.7,
    effects: [
      { type: 'modifyStats', payload: { happiness: -5 } },
      { type: 'logMessage', payload: '寵物盯著牆壁發呆... 怪怪的。' }
    ]
  },
  {
    id: 'sudden_sleep',
    type: 'weird',
    weight: 0.25,
    condition: (state) => !state.isSleeping && state.happiness < 50,
    effects: [
      { type: 'modifyStats', payload: { isSleeping: true } },
      { type: 'modifyStats', payload: { health: +5 } },
      { type: 'logMessage', payload: '寵物突然睡著了... 可能是太累了？' }
    ]
  },
  {
    id: 'mysterious_glow',
    type: 'weird',
    weight: 0.2,
    condition: (state) => state.luck > 15 && Math.random() > 0.6,
    effects: [
      { type: 'modifyStats', payload: { luck: +3, int: +1 } },
      { type: 'logMessage', payload: '寵物身上發出神秘的光芒... 智力提升了？' }
    ]
  },
  {
    id: 'random_dance',
    type: 'weird',
    weight: 0.15,
    condition: (state) => state.happiness > 60 && !state.isSleeping,
    effects: [
      { type: 'modifyStats', payload: { happiness: +8, dex: +1 } },
      { type: 'logMessage', payload: '寵物突然開始跳舞！看起來很開心～' }
    ]
  },
  {
    id: 'philosophy_moment',
    type: 'weird',
    weight: 0.1,
    condition: (state) => state.int > 20 && Math.random() > 0.7,
    effects: [
      { type: 'modifyStats', payload: { int: +2, happiness: +5 } },
      { type: 'logMessage', payload: '寵物似乎在思考人生... 智力提升了！' }
    ]
  }
]

