<template>
  <div class="flex flex-col h-full bg-black text-[#99e550] relative">
    <!-- Content -->
    <div class="flex-grow overflow-y-auto p-4 custom-scrollbar flex flex-col gap-4">
        <div 
            v-for="loc in locations"
            :key="loc.id" 
            class="border-2 p-4 relative transition-all"
            :class="isLocked(loc) ? 'border-gray-600 opacity-70' : 'border-[#99e550] hover:bg-[#0f2a0f]'"
        >
             <!-- Title -->
             <div class="text-xl font-bold tracking-widest mb-2 text-[#99e550]">
                 {{ loc.name }}
             </div>

             <!-- Description -->
             <p class="text-xs text-white mb-4">
                 {{ loc.description }}
             </p>

             <!-- Costs & Reqs -->
             <div class="flex flex-wrap gap-4 mb-4 text-sm font-mono">
                 <div class="flex items-center gap-2">
                     <span class="text-[#99e550]">消耗:</span>
                     <div class="flex items-center gap-1" :class="canAffordHunger(loc) ? 'text-[#9fd75b]' : 'text-red-500'">
                         <Drumstick :size="14" /> {{ loc.costHunger }}
                     </div>
                     <div class="flex items-center gap-1" :class="canAffordGold(loc) ? 'text-[#f6b26b]' : 'text-red-500'">
                         <Coins :size="14" /> {{ loc.costGold }}
                     </div>
                 </div>

                 <div v-if="loc.reqStats" class="flex items-center gap-2">
                     <span class="text-[#99e550]">要求:</span>
                     <span v-if="loc.reqStats.str" :class="meetsStr(loc) ? 'text-[#9fd75b]' : 'text-red-500'">STR {{ loc.reqStats.str }}</span>
                     <span v-if="loc.reqStats.int" :class="meetsInt(loc) ? 'text-[#9fd75b]' : 'text-red-500'">INT {{ loc.reqStats.int }}</span>
                 </div>
             </div>

             <!-- Action Buttons -->
             <div class="flex gap-2 mt-auto">
                 <!-- Battle Button: Requires Stats & Costs -->
                 <button
                    @click="!isLocked(loc) && canAfford(loc) && $emit('selectLocation', { location: loc, mode: 'battle' })"
                    :disabled="!canAfford(loc) || isLocked(loc)"
                    class="flex-1 py-2 text-sm tracking-[0.1em] border transition-colors"
                    :class="(!canAfford(loc) || isLocked(loc)) 
                        ? 'border-gray-600 text-gray-500 cursor-not-allowed' 
                        : 'border-[#d95763] text-[#d95763] hover:bg-[#d95763] hover:text-black'"
                 >
                     <Swords :size="16" class="inline mr-1" /> 戰鬥
                 </button>
                 
                 <!-- View Button: No Restrictions -->
                 <button
                    @click="$emit('selectLocation', { location: loc, mode: 'view' })"
                    class="flex-1 py-2 text-sm tracking-[0.1em] border transition-colors border-[#2ce8f4] text-[#2ce8f4] hover:bg-[#2ce8f4] hover:text-black"
                 >
                     <Eye :size="16" class="inline mr-1" /> 參觀
                 </button>
             </div>
             
             <!-- Side Decoration Bar -->
             <div class="absolute top-2 bottom-2 right-2 w-2" :class="isLocked(loc) ? 'bg-gray-600' : 'bg-[#99e550]'"></div>
        </div>
    </div>
  </div>
</template>

<script setup lang="ts">
import { Map, Drumstick, Coins, X, Swords, Eye } from 'lucide-vue-next';
import PixelFrame from './PixelFrame.vue';
import PixelButton from './PixelButton.vue';

type AdventureLocation = any;
type EntityStats = any;

interface Props {
  locations: AdventureLocation[];
  playerStats: EntityStats;
}

const props = defineProps<Props>();
defineEmits(['selectLocation', 'close']);

const canAffordHunger = (loc: AdventureLocation) => (props.playerStats.hunger || 0) >= loc.costHunger;
const canAffordGold = (loc: AdventureLocation) => (props.playerStats.gold || 0) >= loc.costGold;
const meetsStr = (loc: AdventureLocation) => !loc.reqStats?.str || (props.playerStats.str || 0) >= loc.reqStats.str;
const meetsInt = (loc: AdventureLocation) => !loc.reqStats?.int || (props.playerStats.int || 0) >= loc.reqStats.int;

const isLocked = (loc: AdventureLocation) => !meetsStr(loc) || !meetsInt(loc);
const canAfford = (loc: AdventureLocation) => canAffordHunger(loc) && canAffordGold(loc);
</script>
