pet_data/data/enemies.js

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// 敵人配置(資料驅動)
export const ENEMIES = {
// 新手區敵人
cockroach: {
id: 'cockroach',
name: '巨大的蟑螂',
description: '生命力頑強的害蟲,雖然弱小但很噁心。',
stats: {
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hp: 20000,
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attack: 5,
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defense: 9,
speed: 260
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},
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goldReward: { min: 1, max: 5 },
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drops: [
{ itemId: 'cookie', chance: 0.3, count: 1 }
]
},
mouse: {
id: 'mouse',
name: '偷吃的老鼠',
description: '動作敏捷的小偷,喜歡偷吃東西。',
stats: {
hp: 35,
attack: 8,
defense: 2,
speed: 15
},
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goldReward: { min: 3, max: 8 },
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drops: [
{ itemId: 'cookie', chance: 0.4, count: 1 },
{ itemId: 'wooden_sword', chance: 0.05, count: 1 }
]
},
// 公園區敵人
stray_dog: {
id: 'stray_dog',
name: '兇猛的野狗',
description: '為了搶地盤而變得兇暴的野狗。',
stats: {
hp: 80,
attack: 15,
defense: 5,
speed: 10
},
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goldReward: { min: 10, max: 20 },
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drops: [
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// { itemId: 'tuna_can', chance: 0.3, count: 1 }, // tuna_can not in items.js, using cookie for now or remove
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{ itemId: 'leather_armor', chance: 0.1, count: 1 }
]
},
wild_cat: {
id: 'wild_cat',
name: '流浪貓老大',
description: '這片區域的老大,身手矯健。',
stats: {
hp: 100,
attack: 20,
defense: 8,
speed: 25
},
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goldReward: { min: 20, max: 40 },
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drops: [
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// { itemId: 'premium_food', chance: 0.2, count: 1 }, // not in items.js
{ itemId: 'lucky_amulet', chance: 0.05, count: 1 } // lucky_charm -> lucky_amulet
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]
},
// 森林區敵人
snake: {
id: 'snake',
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name: '青竹絲',
description: '台灣常見的毒蛇,潛伏在草叢中。',
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stats: {
hp: 150,
attack: 35,
defense: 10,
speed: 30
},
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goldReward: { min: 30, max: 60 },
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drops: [
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{ itemId: 'health_potion', chance: 0.2, count: 1 } // vitality_potion -> health_potion
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]
},
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formosan_bear: {
id: 'formosan_bear',
name: '台灣黑熊',
description: '胸前有V字白毛的強壯黑熊是森林的守護者。',
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stats: {
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hp: 500,
attack: 60,
defense: 40,
speed: 15
},
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goldReward: { min: 100, max: 200 },
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drops: [
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// { itemId: 'gold_coin', chance: 0.5, count: 50 }, // gold is handled by goldReward
{ itemId: 'iron_sword', chance: 0.05, count: 1 } // hero_sword -> iron_sword (or add hero_sword to items)
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]
},
bad_spirit: {
id: 'bad_spirit',
name: '遊蕩的惡靈',
description: '在寺廟周圍徘徊的負面能量集合體。',
stats: {
hp: 200,
attack: 40,
defense: 5,
speed: 25
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},
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goldReward: { min: 50, max: 100 },
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drops: [
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{ itemId: 'lucky_amulet', chance: 0.1, count: 1 } // lucky_charm -> lucky_amulet
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]
}
}