pet_data/data/pet-species.js

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// 寵物種族配置
export const PET_SPECIES = {
tinyTigerCat: {
id: 'tinyTigerCat',
name: '小虎斑貓',
description: '活潑可愛的小貓咪',
baseStats: {
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// 系統更新間隔(毫秒)
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physiologyTickInterval: 1000, // 生理系統刷新間隔1秒 (更流暢的視覺效果)
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eventCheckInterval: 10000, // 事件檢查間隔10秒
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// 衰減速率 (每 tick 1秒) - 調整為更輕鬆的體驗
// 飢餓從 8 小時延長到 16 小時,快樂從 5 小時延長到 10 小時
hungerDecayPerTick: 0.01, // 降低0.02 → 0.01 (每秒掉 0.01100/0.01/60 = 約 166 分鐘 ~16小時)
happinessDecayPerTick: 0.017, // 降低0.033 → 0.017 (每秒掉 0.017,約 10 小時)
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// 便便系統 - 大幅降低頻率和傷害
poopChancePerTick: 0.025, // 降低0.05 → 0.025 (約 40 分鐘產生一次,原本 20 分鐘)
poopHealthDamage: 0.2, // 降低0.5 → 0.2 (每坨每分鐘只扣 0.2,原本 0.5)
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// 飢餓系統 - 降低傷害
hungerHealthDamage: 0.3, // 降低1 → 0.3 (餓肚子每分鐘只扣 0.3,原本 1)
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// 生病系統 - 更不容易生病
sicknessThreshold: 20, // 降低40 → 20 (健康低於 20 才會生病,原本 40)
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// 瀕死系統 - 延長時間
dyingTimeSeconds: 14400, // 延長7200 → 14400 (瀕死 4 小時後死亡,原本 2 小時)
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// 睡眠系統配置
sleepSchedule: {
nightSleep: {
startHour: 21, // 晚上 21:00 開始
startMinute: 30, // 21:30
endHour: 8, // 早上 8:00 結束
endMinute: 0,
autoSleep: true, // 自動進入睡眠
randomWakeChance: 0.3 // 在此時段唤醒後30% 機率隨機再次入睡
},
noonNap: {
startHour: 12, // 中午 12:00 開始
startMinute: 0,
endHour: 13, // 下午 13:00 結束
endMinute: 0,
autoSleep: true, // 自動進入睡眠
randomWakeChance: 0.3 // 在此時段唤醒後30% 機率隨機再次入睡
}
},
// 便便系統配置
maxPoopCount: 4, // 便便最大數量
// 睡眠系統配置
sleepDecayMultiplier: 0.1, // 睡眠时衰减倍率饥饿、快乐衰减降低到10%
// 默認數值
defaultHeight: 10, // 默認身高cm
defaultWeight: 500, // 默認體重g
// 互動消耗
playHungerCost: 1, // 玩耍消耗的飢餓值(降低以便玩更久)
// 戰鬥數值計算系數
combatFormulas: {
attack: {
strMultiplier: 2.5, // 攻擊力 = STR * 2.5 + DEX * 0.5
dexMultiplier: 0.5
},
defense: {
strMultiplier: 1.0, // 防禦力 = STR * 1.0 + INT * 2.0
intMultiplier: 2.0
},
speed: {
dexMultiplier: 3.0, // 速度 = DEX * 3.0 + INT * 0.5
intMultiplier: 0.5
}
},
// 其他
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dropRate: 0.1,
luck: 10
},
lifecycle: [
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// durationSeconds 是該階段結束時的累積年齡(秒)
{
stage: 'egg',
durationSeconds: 300, // 蛋在 300 秒5分鐘後孵化
height: 5, // 身高 5cm
baseWeight: 100, // 基礎體重 100g
weightRange: { min: 90, max: 110 }, // ±10%
unlockedFeatures: [],
allowedActions: [], // 蛋階段不能進行任何互動
enabledSystems: {
hunger: false, // 不會飢餓
happiness: false, // 不會不開心
poop: false, // 不會便便
sickness: false, // 不會生病
sleep: false // 不會睡覺
}
},
{
stage: 'baby',
durationSeconds: 21900, // 幼體持續到 6小時5分鐘 (300 + 21600)
height: 10, // 身高 10cm
baseWeight: 200, // 基礎體重 200g
weightRange: { min: 180, max: 220 }, // ±10%
unlockedFeatures: [],
allowedActions: ['feed', 'play', 'clean', 'heal', 'sleep'], // 所有基礎互動
enabledSystems: {
hunger: true,
happiness: true,
poop: true,
sickness: true,
sleep: true
}
},
{
stage: 'child',
durationSeconds: 281100, // 幼年持續到 3天6小時5分鐘 (21900 + 259200)
height: 18, // 身高 18cm
baseWeight: 400, // 基礎體重 400g
weightRange: { min: 360, max: 440 }, // ±10%
unlockedFeatures: ['miniGames'],
allowedActions: ['feed', 'play', 'clean', 'heal', 'sleep'],
enabledSystems: {
hunger: true,
happiness: true,
poop: true,
sickness: true,
sleep: true
},
conditions: {
str: 8, // 6小時內約需餵食 30-40 次,可獲得 ~10 STR
int: 8 // 6小時內約需玩耍 60-70 次,可獲得 ~10 INT
}
},
{
stage: 'adult',
durationSeconds: Infinity, // 成年是最終階段
height: 25, // 身高 25cm
baseWeight: 500, // 基礎體重 500g
weightRange: { min: 450, max: 550 }, // ±10%
unlockedFeatures: ['miniGames', 'breeding'],
allowedActions: ['feed', 'play', 'clean', 'heal', 'sleep'],
enabledSystems: {
hunger: true,
happiness: true,
poop: true,
sickness: true,
sleep: true
},
conditions: {
str: 50, // 3天內累積
int: 50,
dex: 50
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},
// 進化分支配置
evolutions: [
{
id: 'warrior_tiger',
name: '戰士猛虎',
icon: '🐯',
description: '力量強大的猛虎形態',
conditions: {
str: { min: 50, dominant: true } // STR 需大於 INT+DEX
},
statModifiers: {
attack: 1.3,
defense: 1.2,
speed: 0.8
}
},
{
id: 'agile_cat',
name: '敏捷靈貓',
icon: '🐈',
description: '身手矯健的靈貓形態',
conditions: {
dex: { min: 50, dominant: true } // DEX 需大於 STR+INT
},
statModifiers: {
attack: 1.0,
defense: 0.8,
speed: 1.4
}
},
{
id: 'sage_cat',
name: '智者賢貓',
icon: '😺',
description: '充滿智慧的賢貓形態',
conditions: {
int: { min: 50, dominant: true } // INT 需大於 STR+DEX
},
statModifiers: {
attack: 0.9,
defense: 1.1,
speed: 1.0,
magic: 1.5
}
},
{
id: 'balanced_cat',
name: '成年貓',
icon: '😸',
description: '均衡發展的成年貓形態',
conditions: {
// 默認分支,無特殊條件
},
statModifiers: {
attack: 1.0,
defense: 1.0,
speed: 1.0
}
}
]
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}
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],
personality: ['活潑', '黏人']
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},
tinyPuppy: {
id: 'tinyPuppy',
name: '小幼犬',
description: '忠誠活潑的小狗狗',
baseStats: {
physiologyTickInterval: 1000,
eventCheckInterval: 10000,
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hungerDecayPerTick: 0.0125, // 降低0.025 → 0.0125 (狗狗稍微容易餓,但也減半)
happinessDecayPerTick: 0.01, // 降低0.02 → 0.01 (狗狗比較容易開心)
poopChancePerTick: 0.03, // 降低0.06 → 0.03 (約 33 分鐘一次,原本 17 分鐘)
poopHealthDamage: 0.2, // 降低0.5 → 0.2
hungerHealthDamage: 0.3, // 降低1 → 0.3
sicknessThreshold: 20, // 降低40 → 20
dyingTimeSeconds: 14400, // 延長7200 → 14400 (4 小時)
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sleepSchedule: {
nightSleep: {
startHour: 22, // 晚上 22:00 開始 (比貓晚睡)
startMinute: 0,
endHour: 7, // 早上 7:00 結束 (比貓早起)
endMinute: 0,
autoSleep: true,
randomWakeChance: 0.4
},
noonNap: {
startHour: 13,
startMinute: 0,
endHour: 14,
endMinute: 0,
autoSleep: true,
randomWakeChance: 0.2
}
},
maxPoopCount: 5,
sleepDecayMultiplier: 0.1,
defaultHeight: 12, // 狗狗比較大隻
defaultWeight: 600,
playHungerCost: 2, // 玩耍消耗更多體力
combatFormulas: {
attack: {
strMultiplier: 3.0, // 攻擊力更高
dexMultiplier: 0.2
},
defense: {
strMultiplier: 1.5,
intMultiplier: 1.5
},
speed: {
dexMultiplier: 2.0, // 速度稍慢
intMultiplier: 0.5
}
},
dropRate: 0.1,
luck: 15 // 狗狗運氣比較好?
},
lifecycle: [
{
stage: 'egg',
durationSeconds: 300,
height: 6,
baseWeight: 120,
weightRange: { min: 100, max: 140 },
unlockedFeatures: [],
allowedActions: [],
enabledSystems: {
hunger: false,
happiness: false,
poop: false,
sickness: false,
sleep: false
}
},
{
stage: 'baby',
durationSeconds: 21900,
height: 12,
baseWeight: 250,
weightRange: { min: 220, max: 280 },
unlockedFeatures: [],
allowedActions: ['feed', 'play', 'clean', 'heal', 'sleep'],
enabledSystems: {
hunger: true,
happiness: true,
poop: true,
sickness: true,
sleep: true
}
},
{
stage: 'child',
durationSeconds: 281100,
height: 20,
baseWeight: 500,
weightRange: { min: 450, max: 550 },
unlockedFeatures: ['miniGames'],
allowedActions: ['feed', 'play', 'clean', 'heal', 'sleep'],
enabledSystems: {
hunger: true,
happiness: true,
poop: true,
sickness: true,
sleep: true
},
conditions: {
str: 10,
int: 6
}
},
{
stage: 'adult',
durationSeconds: Infinity,
height: 30,
baseWeight: 800,
weightRange: { min: 700, max: 900 },
unlockedFeatures: ['miniGames', 'breeding'],
allowedActions: ['feed', 'play', 'clean', 'heal', 'sleep'],
enabledSystems: {
hunger: true,
happiness: true,
poop: true,
sickness: true,
sleep: true
},
conditions: {
str: 60,
int: 40,
dex: 40
},
evolutions: [
{
id: 'guardian_dog',
name: '守護神犬',
icon: '🐕',
description: '忠誠的守護者',
conditions: {
str: { min: 60, dominant: true }
},
statModifiers: {
attack: 1.4,
defense: 1.4,
speed: 0.9
}
},
{
id: 'hunting_dog',
name: '獵犬',
icon: '🐩',
description: '敏銳的獵手',
conditions: {
dex: { min: 50, dominant: true }
},
statModifiers: {
attack: 1.2,
defense: 0.9,
speed: 1.3
}
},
{
id: 'guide_dog',
name: '導盲犬',
icon: '🦮',
description: '聰明的嚮導',
conditions: {
int: { min: 50, dominant: true }
},
statModifiers: {
attack: 0.8,
defense: 1.2,
speed: 1.0,
magic: 1.4
}
},
{
id: 'balanced_dog',
name: '成年犬',
icon: '🐕‍🦺',
description: '健康的成年犬',
conditions: {},
statModifiers: {
attack: 1.1,
defense: 1.1,
speed: 1.0
}
}
]
}
],
personality: ['忠誠', '憨厚']
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}
}