pet_data/app/app.vue

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2025-11-23 18:03:56 +00:00
<template>
<div class="pet-system-container">
<!-- 名字輸入對話框 -->
<div v-if="showNameInput" class="name-input-modal">
<div class="modal-content">
<h2>🐾 為你的寵物命名</h2>
<p>請為你的新寵物取一個名字</p>
<input
v-model="inputPetName"
@keyup.enter="confirmName"
type="text"
placeholder="輸入寵物名字..."
maxlength="20"
class="name-input"
/>
<div class="modal-buttons">
<button @click="confirmName" :disabled="!inputPetName || inputPetName.trim().length === 0">
確認
</button>
</div>
</div>
</div>
<div class="header">
<h1>🐾 虛擬寵物系統</h1>
<p class="subtitle">{{ systemStatus }}</p>
</div>
<!-- 寵物狀態顯示 -->
<div class="pet-status" v-if="petState">
<!-- 基礎屬性 -->
<div class="status-section">
<h3>基礎屬性</h3>
<div class="status-grid">
<div class="stat-item">
<span class="stat-label">飢餓</span>
<div class="stat-bar">
<div class="stat-fill" :style="{ width: `${petState.hunger || 0}%` }"></div>
<span class="stat-value">{{ Math.round(petState.hunger || 0) }}</span>
</div>
</div>
<div class="stat-item">
<span class="stat-label">快樂</span>
<div class="stat-bar">
<div class="stat-fill" :style="{ width: `${petState.happiness || 0}%` }"></div>
<span class="stat-value">{{ Math.round(petState.happiness || 0) }}</span>
</div>
</div>
<div class="stat-item">
<span class="stat-label">健康</span>
<div class="stat-bar">
<div class="stat-fill" :style="{ width: `${petState.health || 0}%` }"></div>
<span class="stat-value">{{ Math.round(petState.health || 0) }}</span>
</div>
</div>
</div>
</div>
<!-- 寵物資料 -->
<div class="status-section">
<h3> 寵物資料 </h3>
<div class="pet-info-grid">
<div class="info-item">
<span class="info-label">名字</span>
<span class="info-value">{{ petState.name || '未命名' }}</span>
</div>
<div class="info-item">
<span class="info-label">階段</span>
<span class="info-value">{{ getStageName(petState.stage) }}</span>
</div>
<div class="info-item">
<span class="info-label">年齡</span>
<span class="info-value">{{ formatAge(petState.ageSeconds) }}</span>
</div>
<div class="info-item">
<span class="info-label">身高</span>
<span class="info-value">{{ Math.round(petState.height || 0) }} cm</span>
</div>
<div class="info-item">
<span class="info-label">體重</span>
<span class="info-value">{{ Math.round(petState.weight || 0) }} g</span>
</div>
<div class="info-item">
<span class="info-label">命格</span>
<span class="info-value">{{ petState.destiny ? petState.destiny.name : '無' }}</span>
</div>
<div class="info-item">
<span class="info-label">力量 (STR)</span>
<span class="info-value">{{ Math.round(petState.str || 0) }}</span>
</div>
<div class="info-item">
<span class="info-label">智力 (INT)</span>
<span class="info-value">{{ Math.round(petState.int || 0) }}</span>
</div>
<div class="info-item">
<span class="info-label">敏捷 (DEX)</span>
<span class="info-value">{{ Math.round(petState.dex || 0) }}</span>
</div>
<div class="info-item">
<span class="info-label">世代</span>
<span class="info-value"> {{ petState.generation || 1 }} </span>
</div>
<div class="info-item">
<span class="info-label">神明好感</span>
<span class="info-value">{{ getDeityFavorDisplay(petState) }}</span>
</div>
<div class="info-item">
<span class="info-label">HP</span>
<span class="info-value">{{ Math.round(petState.hp || petState.health || 0) }}</span>
</div>
<div class="info-item">
<span class="info-label">攻擊</span>
<span class="info-value">{{ Math.round(petState.attack || 0) }}</span>
</div>
<div class="info-item">
<span class="info-label">防禦</span>
<span class="info-value">{{ Math.round(petState.defense || 0) }}</span>
</div>
<div class="info-item">
<span class="info-label">速度</span>
<span class="info-value">{{ Math.round(petState.speed || 0) }}</span>
</div>
</div>
</div>
<!-- 狀態標籤 -->
<div class="status-badges">
<span v-if="petState.isSleeping" class="badge">😴 睡覺中</span>
<span v-if="petState.isSick" class="badge sick">🤒 生病</span>
<span v-if="petState.poopCount > 0" class="badge">💩 便便 x{{ petState.poopCount }}</span>
</div>
</div>
<!-- 操作按鈕區 -->
<div class="action-panel">
<div class="action-group">
<h3>🐾 寵物互動</h3>
<div class="button-grid">
<button @click="handleFeed" :disabled="!isReady">🍽 餵食</button>
<button @click="handlePlay" :disabled="!isReady">🎮 玩耍</button>
<button @click="handleClean" :disabled="!isReady">🧹 清理</button>
<button @click="handleHeal" :disabled="!isReady">💊 治療</button>
<button @click="handleSleep" :disabled="!isReady">
{{ petState?.isSleeping ? '⏰ 起床' : '😴 睡覺' }}
</button>
<button @click="handleShowStatus" :disabled="!isReady">📊 查看狀態</button>
<button @click="handleDeletePet" :disabled="!isReady" class="danger-button">🗑 刪除寵物</button>
</div>
</div>
<div class="action-group">
<h3>🎲 事件系統</h3>
<div class="button-grid">
<button @click="handleStart" :disabled="!isReady || isRunning"> 啟動循環</button>
<button @click="handleStop" :disabled="!isRunning"> 停止循環</button>
<button @click="handleListEvents" :disabled="!isReady">📋 事件列表</button>
<button @click="handleEventHistory" :disabled="!isReady">📜 事件歷史</button>
<button @click="handleTriggerEvent('lucky_find')" :disabled="!isReady"> 觸發好事件</button>
</div>
</div>
<div class="action-group">
<h3>🙏 神明系統</h3>
<div class="button-grid">
<button @click="handlePray" :disabled="!isReady">🙏 祈福</button>
<button @click="handleDrawFortune" :disabled="!isReady">🎴 抽籤</button>
<button @click="handleListDeities" :disabled="!isReady">👥 神明列表</button>
<button @click="handleSwitchDeity('mazu')" :disabled="!isReady">媽祖</button>
<button @click="handleSwitchDeity('earthgod')" :disabled="!isReady">土地公</button>
<button @click="handleSwitchDeity('guanyin')" :disabled="!isReady">觀音</button>
</div>
</div>
</div>
<!-- Console 輸出 -->
<div class="console-output" id="console-output">
<div class="log-entry"> 系統載入中...</div>
</div>
</div>
</template>
<script setup>
import { onMounted, onUnmounted, ref } from 'vue'
import { PetSystem } from '../core/pet-system.js'
import { EventSystem } from '../core/event-system.js'
import { TempleSystem } from '../core/temple-system.js'
import { ApiService } from '../core/api-service.js'
// 創建 API 服務
const apiService = new ApiService({
useMock: true,
baseUrl: 'http://localhost:3000/api',
mockDelay: 100
})
// 響應式狀態
const petState = ref(null)
const systemStatus = ref('正在初始化...')
const isReady = ref(false)
const isRunning = ref(false)
const showNameInput = ref(false)
const inputPetName = ref('')
// 系統實例
let petSystem, eventSystem, templeSystem
// 更新狀態顯示
function updatePetState() {
if (petSystem) {
petState.value = petSystem.getState()
}
}
// 格式化年齡
function formatAge(ageSeconds) {
if (!ageSeconds) return '0 秒'
const days = Math.floor(ageSeconds / 86400)
const hours = Math.floor((ageSeconds % 86400) / 3600)
const minutes = Math.floor((ageSeconds % 3600) / 60)
const seconds = Math.floor(ageSeconds % 60)
if (days > 0) return `${days}${hours} 小時`
if (hours > 0) return `${hours} 小時 ${minutes} 分鐘`
if (minutes > 0) return `${minutes} 分鐘 ${seconds}`
return `${seconds}`
}
// 獲取階段名稱
function getStageName(stage) {
const stageNames = {
'egg': '蛋',
'baby': '幼體',
'child': '幼年',
'adult': '成年'
}
return stageNames[stage] || stage
}
// 獲取神明好感顯示
function getDeityFavorDisplay(state) {
if (!state || !state.currentDeityId) return '無'
const favor = state.deityFavors?.[state.currentDeityId] || 0
const deityNames = {
'mazu': '媽祖',
'earthgod': '土地公',
'yuelao': '月老',
'wenchang': '文昌',
'guanyin': '觀音'
}
return `${deityNames[state.currentDeityId] || state.currentDeityId}: ${favor}/100`
}
// 顯示狀態(簡潔版)
function showStatus() {
if (!petSystem || !eventSystem || !templeSystem) {
console.log('系統尚未初始化')
return
}
const state = petSystem.getState()
if (!state) {
console.log('狀態尚未載入')
return
}
updatePetState()
const buffs = eventSystem.getBuffManager().getActiveBuffs()
const currentDeity = templeSystem.getCurrentDeity()
const favorStars = templeSystem.getFavorStars(state.currentDeityId)
// 安全獲取數值,避免 undefined
const safeNum = (val) => (typeof val === 'number' && !isNaN(val) ? val.toFixed(0) : '0')
console.log(`🐾 狀態 | 飢餓:${safeNum(state.hunger)} 快樂:${safeNum(state.happiness)} 健康:${safeNum(state.health)} | 力量:${safeNum(state.str)} 智力:${safeNum(state.int)} 敏捷:${safeNum(state.dex)} 運勢:${safeNum(state.luck)} | ${currentDeity?.name || '未知'}${favorStars} | Buff:${buffs.length > 0 ? buffs.map(b => b.name).join(',') : '無'}`)
}
// 啟動遊戲循環
function start() {
if (isRunning.value) {
console.log('⚠️ 遊戲循環已在運行中')
return
}
isRunning.value = true
// 移除 tick 回調中的自動輸出,只在有事件時才輸出
petSystem.startTickLoop(() => {
// 更新狀態顯示
updatePetState()
})
eventSystem.startEventCheck()
console.log('✅ 遊戲循環已啟動(靜默模式,只在事件觸發時輸出)')
}
// 停止遊戲循環
function stop() {
if (!isRunning.value) {
console.log('⚠️ 遊戲循環未運行')
return
}
petSystem.stopTickLoop()
eventSystem.stopEventCheck()
isRunning.value = false
console.log('⏹️ 遊戲循環已停止')
}
// 餵食
async function feed(amount = 20) {
const result = await petSystem.feed(amount)
if (result.success) {
console.log(`✅ 餵食 +${amount} 飢餓`)
showStatus()
} else {
console.log(`${result.message}`)
}
}
// 玩耍
async function play(amount = 15) {
const result = await petSystem.play(amount)
if (result.success) {
console.log(`✅ 玩耍 +${amount} 快樂`)
showStatus()
} else {
console.log(`${result.message}`)
}
}
// 清理便便
async function clean() {
const result = await petSystem.cleanPoop()
if (result.success) {
console.log('✅ 清理便便 +10 快樂')
showStatus()
} else {
console.log(`${result.message}`)
}
}
// 治療
async function heal(amount = 20) {
const result = await petSystem.heal(amount)
if (result.success) {
console.log(`✅ 治療 +${amount} 健康${result.cured ? ' (已治癒)' : ''}`)
showStatus()
} else {
console.log(`${result.message}`)
}
}
// 睡覺/起床
async function sleep() {
const result = await petSystem.toggleSleep()
if (result.success) {
console.log(`${result.isSleeping ? '已入睡' : '已醒來'}`)
showStatus()
} else {
console.log(`${result.message}`)
}
}
// 觸發事件
async function triggerEvent(eventId) {
const result = await eventSystem.triggerEvent(eventId)
if (result) {
console.log(`✅ 事件 ${eventId} 觸發`)
showStatus()
} else {
console.log(`❌ 事件 ${eventId} 條件不滿足`)
}
}
// 查看事件列表
async function listEvents() {
const events = await apiService.getEvents()
console.log('\n📋 可用事件列表:')
console.log('='.repeat(50))
events.forEach(e => {
console.log(`\n${e.id} (${e.type})`)
console.log(` 權重: ${e.weight}`)
console.log(` 效果數: ${e.effects.length}`)
})
console.log('='.repeat(50) + '\n')
}
// 查看事件歷史
function eventHistory() {
const history = eventSystem.getHistory()
console.log('\n📜 事件歷史:')
console.log('='.repeat(50))
if (history.length === 0) {
console.log(' (無)')
} else {
history.forEach((h, i) => {
const time = new Date(h.timestamp).toLocaleTimeString()
console.log(`${i + 1}. [${time}] ${h.eventId} (${h.eventType})`)
})
}
console.log('='.repeat(50) + '\n')
}
// 祈福
async function pray() {
const result = await templeSystem.pray()
if (result.success) {
console.log(`✅ 祈福 +${result.favorIncrease} 好感 → ${result.newFavor} | ${result.dialogue}`)
showStatus()
} else {
console.log(`${result.message}`)
}
}
// 抽籤
async function drawFortune() {
const result = await templeSystem.drawFortune()
if (result.success) {
console.log('\n🎴 抽籤結果:')
console.log('='.repeat(50))
console.log(`等級: ${result.lot.grade}`)
console.log(`籤詩: ${result.lot.poem1}`)
console.log(` ${result.lot.poem2}`)
console.log(`解釋: ${result.lot.meaning}`)
if (result.buff) {
console.log(`\n✨ 獲得 Buff: ${result.buff.name}`)
}
console.log('='.repeat(50) + '\n')
} else {
console.log(`${result.message}`)
}
}
// 切換神明
async function switchDeity(deityId) {
const result = await templeSystem.switchDeity(deityId)
if (result.success) {
console.log(`✅ 已切換到 ${result.deity.name}`)
} else {
console.log(`${result.message}`)
}
showStatus()
}
// 查看神明列表
function listDeities() {
const deities = templeSystem.getDeities()
console.log('\n🙏 神明列表:')
console.log('='.repeat(50))
deities.forEach(d => {
const state = petSystem.getState()
const favor = state.deityFavors[d.id] || 0
const stars = templeSystem.getFavorStars(d.id)
console.log(`\n${d.id}: ${d.name}`)
console.log(` 個性: ${d.personality}`)
console.log(` 好感: ${stars} (${favor}/100)`)
console.log(` 加成: ${d.buffDescriptions.join(', ')}`)
})
console.log('='.repeat(50) + '\n')
}
// 應用 Buff
async function applyBuffs() {
await eventSystem.applyBuffs()
eventSystem.getBuffManager().tick()
console.log('✅ Buff 已更新')
showStatus()
}
// 確認名字並初始化
async function confirmName() {
if (!inputPetName.value || inputPetName.value.trim().length === 0) {
return
}
showNameInput.value = false
const name = inputPetName.value.trim()
await init(name)
}
// 初始化系統
async function init(petName = null) {
petSystem = new PetSystem(apiService)
eventSystem = new EventSystem(petSystem, apiService)
templeSystem = new TempleSystem(petSystem, apiService)
try {
await petSystem.initialize('tinyTigerCat')
// 如果有提供名字,更新寵物名字
if (petName) {
await petSystem.updateState({ name: petName })
}
await eventSystem.initialize()
await templeSystem.initialize()
updatePetState()
isReady.value = true
systemStatus.value = '✅ 系統已就緒'
console.log('✅ 系統已初始化 | 輸入 help() 查看命令')
showStatus()
} catch (error) {
// 如果沒有名字,顯示輸入對話框
if (error.message && error.message.includes('名字')) {
showNameInput.value = true
systemStatus.value = '請為寵物命名'
} else {
systemStatus.value = '❌ 初始化失敗: ' + error.message
console.error(error)
}
}
return { petSystem, eventSystem, templeSystem }
}
// 按鈕處理函數
async function handleFeed() {
await feed(20)
updatePetState()
}
async function handlePlay() {
await play(15)
updatePetState()
}
async function handleClean() {
await clean()
updatePetState()
}
async function handleHeal() {
await heal(20)
updatePetState()
}
async function handleSleep() {
await sleep()
updatePetState()
}
function handleShowStatus() {
showStatus()
}
function handleStart() {
start()
}
function handleStop() {
stop()
}
async function handleListEvents() {
await listEvents()
}
function handleEventHistory() {
eventHistory()
}
async function handleTriggerEvent(eventId) {
await triggerEvent(eventId)
updatePetState()
}
async function handlePray() {
await pray()
updatePetState()
}
async function handleDrawFortune() {
await drawFortune()
}
function handleListDeities() {
listDeities()
}
async function handleSwitchDeity(deityId) {
await switchDeity(deityId)
updatePetState()
}
// 刪除寵物
async function handleDeletePet() {
if (!confirm('確定要刪除當前寵物嗎?此操作無法復原!')) {
return
}
try {
// 停止遊戲循環
if (isRunning.value) {
stop()
}
// 刪除寵物
const result = await petSystem.deletePet()
if (result.success) {
console.log('✅ ' + result.message)
// 重置所有狀態
petState.value = null
isReady.value = false
isRunning.value = false
systemStatus.value = '寵物已刪除,請重新建立'
// 清除事件系統歷史
if (eventSystem) {
eventSystem.eventHistory = []
eventSystem.getBuffManager().buffs = []
}
// 顯示名字輸入對話框
inputPetName.value = ''
showNameInput.value = true
} else {
console.log('❌ 刪除失敗')
}
} catch (error) {
console.error('刪除寵物時發生錯誤:', error)
alert('刪除寵物時發生錯誤,請重試')
}
}
// 幫助
function help() {
console.log('\n' + '='.repeat(50))
console.log('📖 可用命令列表')
console.log('='.repeat(50))
console.log('\n🎮 遊戲控制:')
console.log(' start() - 啟動遊戲循環')
console.log(' stop() - 停止遊戲循環')
console.log(' showStatus() - 顯示當前狀態')
console.log('\n🐾 寵物互動:')
console.log(' feed(amount) - 餵食(預設 +20')
console.log(' play(amount) - 玩耍(預設 +15')
console.log(' clean() - 清理便便')
console.log(' heal(amount) - 治療(預設 +20')
console.log(' sleep() - 睡覺/起床')
console.log('\n🎲 事件系統:')
console.log(' triggerEvent(id) - 手動觸發事件')
console.log(' listEvents() - 查看所有事件')
console.log(' eventHistory() - 查看事件歷史')
console.log(' applyBuffs() - 手動應用 Buff')
console.log('\n🙏 神明系統:')
console.log(' pray() - 祈福(每日 3 次)')
console.log(' drawFortune() - 抽籤')
console.log(' switchDeity(id) - 切換神明')
console.log(' listDeities() - 查看神明列表')
console.log('\n💡 提示:')
console.log(' - 所有數值操作都會同步到 APImock 模式使用 localStorage')
console.log(' - 事件每 10 秒自動檢查10% 機率觸發)')
console.log(' - 遊戲循環每 3 秒執行一次 tick')
console.log(' - 輸入 help() 再次查看此列表')
console.log('='.repeat(50) + '\n')
}
// 掛載到 window
onMounted(async () => {
// 檢查是否已有寵物
try {
const existingState = localStorage.getItem('petState')
if (existingState) {
// 已有寵物,直接初始化
systemStatus.value = '正在載入寵物...'
await init()
} else {
// 新寵物,顯示名字輸入
systemStatus.value = '歡迎!請為你的寵物命名'
showNameInput.value = true
}
// 將所有函數掛載到 window
window.petSystem = petSystem
window.eventSystem = eventSystem
window.templeSystem = templeSystem
window.showStatus = showStatus
window.start = start
window.stop = stop
window.feed = feed
window.play = play
window.clean = clean
window.heal = heal
window.sleep = sleep
window.triggerEvent = triggerEvent
window.listEvents = listEvents
window.eventHistory = eventHistory
window.pray = pray
window.drawFortune = drawFortune
window.switchDeity = switchDeity
window.listDeities = listDeities
window.applyBuffs = applyBuffs
window.help = help
window.init = init
} catch (error) {
systemStatus.value = '❌ 初始化失敗: ' + error.message
console.error(error)
}
})
onUnmounted(() => {
if (isRunning.value) {
stop()
}
})
</script>
<style scoped>
.pet-system-container {
min-height: 100vh;
background: #1e1e1e;
color: #d4d4d4;
padding: 20px;
font-family: 'Courier New', monospace;
}
.header {
text-align: center;
margin-bottom: 30px;
border-bottom: 2px solid #4ec9b0;
padding-bottom: 20px;
}
.header h1 {
color: #4ec9b0;
font-size: 2.5em;
margin-bottom: 10px;
}
.subtitle {
color: #858585;
font-size: 1.2em;
}
/* 寵物狀態顯示 */
.pet-status {
background: #252526;
padding: 20px;
border-radius: 8px;
margin-bottom: 20px;
border-left: 4px solid #4ec9b0;
}
.status-section {
margin-bottom: 25px;
}
.status-section h3 {
color: #4ec9b0;
margin-bottom: 15px;
font-size: 1.1em;
text-align: center;
padding-bottom: 10px;
border-bottom: 1px solid #3c3c3c;
}
.status-grid {
display: grid;
gap: 15px;
margin-bottom: 15px;
}
.stat-item {
display: flex;
align-items: center;
gap: 10px;
}
.stat-label {
min-width: 60px;
color: #4ec9b0;
font-weight: bold;
}
.stat-bar {
flex: 1;
height: 24px;
background: #1e1e1e;
border-radius: 12px;
position: relative;
overflow: hidden;
}
.stat-fill {
height: 100%;
background: linear-gradient(90deg, #4ec9b0, #007acc);
transition: width 0.3s ease;
border-radius: 12px;
}
.stat-value {
position: absolute;
right: 8px;
top: 50%;
transform: translateY(-50%);
color: #fff;
font-size: 0.85em;
font-weight: bold;
}
.pet-info-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(200px, 1fr));
gap: 12px;
}
.info-item {
display: flex;
justify-content: space-between;
align-items: center;
padding: 8px 12px;
background: #1e1e1e;
border-radius: 6px;
border-left: 3px solid #4ec9b0;
}
.info-label {
color: #858585;
font-size: 0.9em;
}
.info-value {
color: #4ec9b0;
font-weight: bold;
font-size: 1em;
}
.status-badges {
display: flex;
gap: 10px;
flex-wrap: wrap;
}
.badge {
background: #3c3c3c;
padding: 5px 10px;
border-radius: 12px;
font-size: 0.85em;
}
.badge.sick {
background: #5c1e1e;
color: #f48771;
}
/* 操作按鈕區 */
.action-panel {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
gap: 20px;
margin-bottom: 20px;
}
.action-group {
background: #252526;
padding: 20px;
border-radius: 8px;
border-left: 4px solid #4ec9b0;
}
.action-group h3 {
color: #4ec9b0;
margin-bottom: 15px;
font-size: 1.1em;
}
.button-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(120px, 1fr));
gap: 10px;
}
button {
background: #007acc;
color: #fff;
border: none;
padding: 12px 16px;
border-radius: 6px;
cursor: pointer;
font-size: 0.9em;
transition: all 0.2s;
font-weight: 500;
}
button:hover:not(:disabled) {
background: #0098ff;
transform: translateY(-2px);
}
button:active:not(:disabled) {
transform: translateY(0);
}
button:disabled {
background: #3c3c3c;
color: #858585;
cursor: not-allowed;
opacity: 0.6;
}
.danger-button {
background: #d32f2f !important;
}
.danger-button:hover:not(:disabled) {
background: #f44336 !important;
}
.console-output {
background: #1e1e1e;
border: 2px solid #3c3c3c;
border-radius: 8px;
padding: 15px;
min-height: 300px;
max-height: 500px;
overflow-y: auto;
font-family: 'Courier New', monospace;
font-size: 14px;
}
.log-entry {
margin: 5px 0;
padding: 5px;
border-left: 2px solid transparent;
padding-left: 10px;
}
.log-entry:first-child {
color: #4ec9b0;
}
/* 名字輸入對話框 */
.name-input-modal {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.8);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
}
.modal-content {
background: #252526;
padding: 30px;
border-radius: 12px;
border: 2px solid #4ec9b0;
min-width: 400px;
max-width: 90%;
}
.modal-content h2 {
color: #4ec9b0;
margin-bottom: 10px;
text-align: center;
}
.modal-content p {
color: #d4d4d4;
margin-bottom: 20px;
text-align: center;
}
.name-input {
width: 100%;
padding: 12px;
background: #1e1e1e;
border: 2px solid #3c3c3c;
border-radius: 6px;
color: #d4d4d4;
font-size: 1.1em;
margin-bottom: 20px;
text-align: center;
}
.name-input:focus {
outline: none;
border-color: #4ec9b0;
}
.modal-buttons {
display: flex;
justify-content: center;
gap: 10px;
}
.modal-buttons button {
background: #007acc;
color: #fff;
border: none;
padding: 12px 24px;
border-radius: 6px;
cursor: pointer;
font-size: 1em;
font-weight: 500;
}
.modal-buttons button:hover:not(:disabled) {
background: #0098ff;
}
.modal-buttons button:disabled {
background: #3c3c3c;
color: #858585;
cursor: not-allowed;
opacity: 0.6;
}
@media (max-width: 768px) {
.action-panel {
grid-template-columns: 1fr;
}
.modal-content {
min-width: 90%;
padding: 20px;
}
}
</style>