pet_data/core/temple-system.js

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2025-11-23 18:03:56 +00:00
// 神明系統 - 與 API 整合
import { apiService } from './api-service.js'
export class TempleSystem {
constructor(petSystem, api = apiService) {
this.petSystem = petSystem
this.api = api
this.deities = []
}
// 初始化(從 API 載入神明資料)
async initialize() {
try {
this.deities = await this.api.getDeities()
console.log(`[TempleSystem] 載入 ${this.deities.length} 位神明`)
} catch (error) {
console.error('[TempleSystem] 載入神明失敗:', error)
// 降級到本地載入
const { DEITIES } = await import('../data/deities.js')
this.deities = DEITIES
}
}
// 獲取所有神明
getDeities() {
return [...this.deities]
}
// 獲取當前神明
getCurrentDeity() {
const state = this.petSystem.getState()
return this.deities.find(d => d.id === state.currentDeityId) || this.deities[0]
}
// 切換神明
async switchDeity(deityId) {
const deity = this.deities.find(d => d.id === deityId)
if (!deity) {
return { success: false, message: '找不到該神明' }
}
await this.petSystem.updateState({ currentDeityId: deityId })
return { success: true, deity }
}
// 祈福(每日上限 3 次)
async pray() {
const state = this.petSystem.getState()
if (state.dailyPrayerCount >= 3) {
return { success: false, message: '今日祈福次數已用完' }
}
try {
const result = await this.api.prayToDeity({
deityId: state.currentDeityId,
petState: state
})
// 更新好感度
const currentFavor = state.deityFavors[state.currentDeityId] || 0
const newFavor = Math.min(100, currentFavor + result.favorIncrease)
await this.petSystem.updateState({
deityFavors: {
...state.deityFavors,
[state.currentDeityId]: newFavor
},
dailyPrayerCount: state.dailyPrayerCount + 1
})
// 獲取神明對話
const deity = this.getCurrentDeity()
const dialogue = deity.dialogues[Math.floor(Math.random() * deity.dialogues.length)]
return {
success: true,
favorIncrease: result.favorIncrease,
newFavor,
dialogue,
message: result.message
}
} catch (error) {
console.error('[TempleSystem] 祈福失敗:', error)
return { success: false, message: '祈福失敗' }
}
}
// 獲取好感度星級(每 20 點一星)
getFavorStars(deityId) {
const state = this.petSystem.getState()
const favor = state.deityFavors[deityId] || 0
const stars = Math.floor(favor / 20)
return '★'.repeat(stars) + '☆'.repeat(5 - stars)
}
// 抽籤
async drawFortune() {
try {
const result = await this.api.drawFortune()
// 根據籤詩等級應用效果
const { FORTUNE_LOTS } = await import('../data/fortune-lots.js')
const lot = FORTUNE_LOTS.find(l => l.grade === result.lot.grade) || FORTUNE_LOTS[0]
if (lot.effects?.addBuff) {
// 應用 Buff需要透過 eventSystem
return {
success: true,
lot: result.lot,
buff: lot.effects.addBuff
}
}
return {
success: true,
lot: result.lot
}
} catch (error) {
console.error('[TempleSystem] 抽籤失敗:', error)
return { success: false, message: '抽籤失敗' }
}
}
}