// 敵人配置(資料驅動) export const ENEMIES = { // 新手區敵人 cockroach: { id: 'cockroach', name: '巨大的蟑螂', description: '生命力頑強的害蟲,雖然弱小但很噁心。', stats: { hp: 20, attack: 5, defense: 0, speed: 5 }, drops: [ { itemId: 'cookie', chance: 0.3, count: 1 } ] }, mouse: { id: 'mouse', name: '偷吃的老鼠', description: '動作敏捷的小偷,喜歡偷吃東西。', stats: { hp: 35, attack: 8, defense: 2, speed: 15 }, drops: [ { itemId: 'cookie', chance: 0.4, count: 1 }, { itemId: 'wooden_sword', chance: 0.05, count: 1 } ] }, // 公園區敵人 stray_dog: { id: 'stray_dog', name: '兇猛的野狗', description: '為了搶地盤而變得兇暴的野狗。', stats: { hp: 80, attack: 15, defense: 5, speed: 10 }, drops: [ { itemId: 'tuna_can', chance: 0.3, count: 1 }, { itemId: 'leather_armor', chance: 0.1, count: 1 } ] }, wild_cat: { id: 'wild_cat', name: '流浪貓老大', description: '這片區域的老大,身手矯健。', stats: { hp: 100, attack: 20, defense: 8, speed: 25 }, drops: [ { itemId: 'premium_food', chance: 0.2, count: 1 }, { itemId: 'lucky_charm', chance: 0.05, count: 1 } ] }, // 森林區敵人 snake: { id: 'snake', name: '毒蛇', description: '潛伏在草叢中的危險掠食者。', stats: { hp: 150, attack: 35, defense: 10, speed: 30 }, drops: [ { itemId: 'vitality_potion', chance: 0.2, count: 1 }, { itemId: 'magic_wand', chance: 0.05, count: 1 } ] }, bear: { id: 'bear', name: '暴躁的黑熊', description: '森林中的霸主,力量驚人。', stats: { hp: 300, attack: 50, defense: 30, speed: 10 }, drops: [ { itemId: 'gold_coin', chance: 0.5, count: 10 }, // 假設有金幣 { itemId: 'hero_sword', chance: 0.02, count: 1 } ] } }